Skills and Specializations: Reading the Plan
Understand Underkeep skill points, repeated ranks and class specializations as dated developer information rather than a finished full-release build calculator.
FAQ
How does the published progression plan work?
What are specializations and synergies meant to add?
How does the published progression plan work?
The developer described focused, levelable class skills rather than sprawling trees. The later November 2025 overview gives roughly nine to twelve skills per class, one skill point per level and up to five ranks in a skill. Those figures were explicitly subject to refinement and balancing, so keep the source date when discussing them.

What are specializations and synergies meant to add?
The overview describes two paths per class, party-wide auras, skills that combine or strengthen one another and passive long-term improvements. An earlier update also frames specializations as later progression. This explains the design direction, but it does not identify every release requirement, exact bonus or a universally optimal point allocation.
How should you use points in a real run?
Read what the current skill changes and what the party is missing before spending. Prefer a contribution you can identify over a speculative late-game combination. We have not verified a full respec method, all specialization names or a complete release skill table, so this guide does not promise that every early choice can later be undone.
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