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Difficulty, Controllers and Accessibility Settings

Check Underkeep’s adjustable combat difficulty, controller support and announced animation, camera-shake and display options before changing your party.

10/31/2026 Last updated: 10/31/2026 2 min read

FAQ

Can difficulty be changed after starting?
Closer to the Depths confirms three settings that can be changed during the game and says their main effect is combat difficulty. The announcement does not provide universal damage multipliers or every achievement interaction. Use the setting names and warnings in your installed version rather than inventing a penalty for adjusting them.
Which input and display options are announced?
The official site describes mouse-and-keyboard play and full controller support, and later announcements discuss custom key bindings, improved controller handling, multi-monitor support and borderless fullscreen. These are dated feature confirmations, not a verified button chart for every device. Follow the current prompts when changing your setup.

Can difficulty be changed after starting?

Closer to the Depths confirms three settings that can be changed during the game and says their main effect is combat difficulty. The announcement does not provide universal damage multipliers or every achievement interaction. Use the setting names and warnings in your installed version rather than inventing a penalty for adjusting them.

Official Underkeep Steam screenshot

Which input and display options are announced?

The official site describes mouse-and-keyboard play and full controller support, and later announcements discuss custom key bindings, improved controller handling, multi-monitor support and borderless fullscreen. These are dated feature confirmations, not a verified button chart for every device. Follow the current prompts when changing your setup.

What can make the presentation more comfortable?

The developer discusses disabling animations, impact sounds and camera shake, along with improved combat readability and feedback. Inspect the available accessibility options when motion or effects make an encounter hard to follow. The official site also mentions skipping animations to set your preferred pace; that does not turn the turn-based combat into a different battle system.

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